What the Tweet!

Description

During my time in Saudi Arabia, I worked closely with female learners at King Saud University in Riyadh. I learnt that these learners were very active on social media and Twitter was and continues to be the most popular choice. I also discovered that these learners were competitive and loved games! So the challenge was to create a fun English-learning experience that was relevant to them and visually attractive.

Software: Adobe Captivate, Photoshop, Sketch App, SCORM LMS

What the Tweet is an interactive fill-in-the gap game that uses authentic content from Twitter. Tweets are chosen from popular celebrities or influencers in the Arabic and global community. Topics range from  women driving to beauty products and other popular topics that learners are interested in, as revealed from the Needs Analysis I conducted prior to designing the game. This is an e-learning adaptation of one of the game features from the mobile app I designed called Wordchat. 

Learning Objectives:

  • to gain a comprehensive understanding of using vocabulary in real context

  • to improve lexical range

Feedback: The game was received very well. The learners showed great energy and excitement during participation. They responded favourably to the following:

vibrant visuals

relevant and engaging content

easy navigation and interactions

enjoyable learning experience

knowledge retained

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Learn more about the mobile app Wordchat.

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© 2019 by Caroline Cieslikowska